# List of effect libraries to load. Each library element must contain a "path" element # giving the full path of the library .so file. # libraries { # { # path # } # } libraries { bundle { path /system/lib/soundfx/libbundlewrapper.so } bundle_hw { path /system/lib/soundfx/libbundlewrapper_hw.so } reverb { path /system/lib/soundfx/libreverbwrapper.so } reverb_hw { path /system/lib/soundfx/libreverbwrapper_hw.so } visualizer_sw { path /system/lib/soundfx/libvisualizer.so } visualizer_hw { path /system/lib/soundfx/libqcomvisualizer.so } downmix { path /system/lib/soundfx/libdownmix.so } proxy { path /system/lib/soundfx/libeffectproxy.so } audio_pre_processing { path /system/lib/soundfx/libqcomvoiceprocessing.so } } # Default pre-processing library. Add to audio_effect.conf "libraries" section if # audio HAL implements support for default software audio pre-processing effects # # pre_processing { # path /system/lib/soundfx/libaudiopreprocessing.so # } # list of effects to load. Each effect element must contain a "library" and a "uuid" element. # The value of the "library" element must correspond to the name of one library element in the # "libraries" element. # The name of the effect element is indicative, only the value of the "uuid" element # designates the effect. # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the # generic effect type UUID. # effects { # { # library # uuid # } # ... # } effects { # additions for the proxy implementation # Proxy implementation #effectname { #library proxy #uuid xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx # SW implemetation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libsw { #library libSW #uuid yyyyyyyy-yyyy-yyyy-yyyy-yyyyyyyyyyyy #} End of SW effect # HW implementation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libhw { #library libHW #uuid zzzzzzzz-zzzz-zzzz-zzzz-zzzzzzzzzzzz #}End of HW effect #} End of effect proxy bassboost { library proxy uuid 96f1e939-aa09-433c-be0c-c625f48e7a6d libsw { library bundle uuid 8631f300-72e2-11df-b57e-0002a5d5c51b } libhw { library bundle_hw uuid a4702d32-4d34-4419-9579-980b40b07295 } } virtualizer { library proxy uuid e493a461-d806-4e6a-bbec-4744d9e40dee libsw { library bundle uuid bb2ba0c0-b431-11df-a1c4-0002a5d5c51b } libhw { library bundle_hw uuid 4792f54f-95e3-4ea9-91af-dd2142fa1a7a } } equalizer { library proxy uuid 93a1562d-003d-49a5-9eaf-ed4925e142de libsw { library bundle uuid ce772f20-847d-11df-bb17-0002a5d5c51b } libhw { library bundle_hw uuid d8d5db31-e966-45af-a469-c448cdf75e6d } } volume { library proxy uuid 119341a0-8469-11df-81f9-0002a5d5c51b libsw { library bundle uuid 5374621d-6553-4e17-986f-2eb9dfd82ac6 } libhw { library bundle_hw uuid 5dcaf199-1bb3-4546-b8f8-f6dc2cfbed4a } } avl { library proxy uuid 5b98de77-5b6f-4d20-97eb-2bbd8eb224a6 libsw { library bundle uuid 87885321-b43c-11df-9520-0002a5d5c51c } libhw { library bundle_hw uuid 9f112a76-e8b7-41ba-9a3f-cfd086e592ba } } loudnessmaximizer { library proxy uuid 3e566408-6b90-4602-803c-6bb3749059e7 libsw { library bundle uuid 581f7be1-b43c-11df-ac25-0002a5d5c51c } libhw { library bundle_hw uuid c47ba140-9652-4e9f-9e8f-5c17cef15cef } } trebleboost { library proxy uuid d6eacead-3495-483c-8118-3837671a8e03 libsw { library bundle uuid acc17041-b43c-11df-93e8-0002a5d5c51c } libhw { library bundle_hw uuid f3008632-8af3-4873-b423-771565c88cb1 } } reverb_env_aux { library proxy uuid 73febc8c-bf9c-455f-ad75-00d772dbcb7b libsw { library reverb uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b } libhw { library reverb_hw uuid 295e4721-252a-45f2-950e-00e3135d60e6 } } reverb_env_ins { library proxy uuid 24e93bce-0653-414e-b511-8ba197592625 libsw { library reverb uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b } libhw { library reverb_hw uuid ce41cc09-f363-4dd7-80ca-48c98ef0d9ed } } reverb_pre_aux { library proxy uuid b966b6d9-1984-4373-a386-aa040813af7f libsw { library reverb uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b } libhw { library reverb_hw uuid ec275b74-1c2b-4c14-9445-8b4ab8799d8c } } reverb_pre_ins { library proxy uuid cf270c11-5a5c-49db-aafb-91ce6e003a1b libsw { library reverb uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b } libhw { library reverb_hw uuid 794eb109-4301-4111-b980-f990e68d30ee } } visualizer { library proxy uuid 1d0a1a53-7d5d-48f2-8e71-27fbd10d842c libsw { library visualizer_sw uuid d069d9e0-8329-11df-9168-0002a5d5c51b } libhw { library visualizer_hw uuid 7a8044a0-1a71-11e3-a184-0002a5d5c51b } } downmix { library downmix uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f } aec { library audio_pre_processing uuid 0f8d0d2a-59e5-45fe-b6e4-248c8a799109 } ns { library audio_pre_processing uuid 1d97bb0b-9e2f-4403-9ae3-58c2554306f8 } } # Default pre-processing effects. Add to audio_effect.conf "effects" section if # audio HAL implements support for them. # # agc { # library pre_processing # uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b # } # aec { # library pre_processing # uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b # } # ns { # library pre_processing # uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b # } # Audio preprocessor configurations. # The pre processor configuration consists in a list of elements each describing # pre processor settings for a given input source. Valid input source names are: # "mic", "camcorder", "voice_recognition", "voice_communication" # Each input source element contains a list of effects elements. The name of the effect # element must be the name of one of the effects in the "effects" list of the file. # Each effect element may optionally contain a list of parameters and their # default value to apply when the pre processor effect is created. # A parameter is defined by a "param" element and a "value" element. Each of these elements # consists in one or more elements specifying a type followed by a value. # The types defined are: "int", "short", "float", "bool" and "string" # When both "param" and "value" are a single int, a simple form is allowed where just # the param and value pair is present in the parameter description # pre_processing { # { # { # { # param { # int|short|float|bool|string # [ int|short|float|bool|string ] # ... # } # value { # int|short|float|bool|string # [ int|short|float|bool|string ] # ... # } # } # { } # ... # } # ... # } # ... # } # # TODO: add default audio pre processor configurations after debug and tuning phase #